| Ideas IllusionCatalyst scripts are born form personal needing and ideas. Ideas are one of the most important resources, you cannot learn in a book how to have them, like many other things like computer programming (I hope no one would feel offended, I did it myself). I really appreciate any idea or feedback, even complaints, you would like to give about my work. They're the seeds to grow, to develop better instruments and reach a higher level of professional consciousness. Giving ideas and suggestions doesn't imply that they would be developed in the near or far future, but they'll be carefully analyzed and taken into account for future releases. Donations are considered a free gift too, and don't affect the decisions I'll take for IllusionCatalyst in any way. Drop me a line — Feedbacks are welcome in English or Italian language
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| This morning - 2008.06.25 - I received an email with some questions, but after writing the reply, my provider said the recipient mailbox was "not available". Since I guess the sender simply made a mistake while writing his/her email address, I hope he/she won't be disappointed if I answer here. Saturn wrote: Hi! I have one question or idea - I don't know really what it is... Can you make script working with current Edit Poly modifier? Because now when you try it to use in stack, root editpoly automaticaly is activated. :( Reply: Hi Saturn, thank you for your interest in IllusionCatalyst. I understand your need, but there are some issues with thePainterInterface (the paint deformation and drawing mode) which works with the BaseObject only (the EditablePoly). Even though the Edit Poly Modifier is somehow "special" I guess it would be evaluated and bypassed like anything else in the Stack. So if you got an Editable Mesh as BaseObject, and an Editable Poly Modifier in the Stack, it won't work at all, because the Edit Poly geometry is evaluated only after the Edit Mesh. Anyway I need to investigate it deeply before saying it can't be done at all. I guess it would be a pretty long coding since it would require changes in geometry and stack checking functions and actions they take. I consider this feature for future updates. I hope this won't disappoint you. IllusionCatalyst gives its best when working on a single Editable Poly geometry without modifiers in the stack, or with them turned off since at every stroke, it needs to reevaluate the full list of turned on modifiers many and many times. |
| Forums Here can be found links to relevant threads in the major discussion forums. They may show common questions and their answers, as well as my replies. Apart from these specific threads, there's a lot of valuable material. Take a peek. |