| IC.Shape |
||||
|
|
|||
| The Brush The brush is the master instrument of the IC.Shape script. It makes use of the The Painter Interface, a general API introduced in 3ds Max 5 which provides tools for painting on meshes. The script exploits its capabilities to manipulate elements and sculpt Editable Polys. Each tool has his own unique brush and keeps the properties set through different painting sessions. The brush is made of three parts: Tip, Ring and Normal Vector, which could be set on the fly during the painting session.
|
| Selection |
|||
|
|
||
Vertex Sub-Object level ![]()
|
Edge Sub-Object level ![]()
|
Border Sub-Object level
|
Polygon Sub-Object level ![]()
|
Element Sub-Object level
|
| Ignore Backfacing When active, Selection tools and Poly Model tools ignore active sub-objects whose normals point away from active viewport direction. It operates the standard Ignore Backfacing too. |
Shrink Selection
|
Grow Selection
|
Select Ring
|
Select Loop
|
| Select n-gon Selects all polygons matching chosen search criteria. Automatically switches to Polygon sub-object if polygons are found.
|
| Poly Model |
|||
![]() |
|
||
Draw Tool Polygon drawing tool. When active, enables the drawing of new edges on the Editable Poly surface by connecting existent edges, or vertices. The Draw tool performs a wide number of different actions without any complex modifier keys combination. It recognizes the actual status and behaves accordingly. The use of a graphic tablet makes drawing more comfortable and accurate. Adjust the brush ring to meet each drawing task easily.
Draw [Left Mouse Button] ![]()
Draw Loop [SHIFT + Left Mouse Button]
Draw in the middle of edges [CTRL + Left Mouse Button]
Create Polygons [ALT + Left Mouse Button] ![]()
|
Erase Tool Polygon erasing tool. When active enables the erasing of edges and vertices on the Editable Poly surface. The use of a graphic tablet makes erasing more comfortable and accurate. Adjust the brush ring to meet each erasing task easily.
Erase [Left Mouse Button] ![]()
Erase Loop [SHIFT + Left Mouse Button]
Collapse [CTRL + Left Mouse Button]
Delete Polygons [ALT + Left Mouse Button] ![]()
|
Keep Quads on Draw
|
Inflate / Deflate
|
Raise / Lower
|
Relax / Stress
|
Pinch / Stretch
|
Drag / Smudge
|
Ruffle / Flatten
|
Edge Distance Limit
|
Affect Selected only
|
Disable Input Device Pressure Effects
|
![]() |
Z-Projection on a Template Geometry Z-Projection allows to use a scene Geometry Object as template for shaping the actual Editable Polygon. Every transformed sub-object element is instantly projected along the viewport Z-Axis on the active template geometry and remains stuck to it. Brushes that support this feature, like Drag Brush, project all their transformations on the template surface positive side, while all the others, like Inflate Brush, behave in the standard mode. A positive offset from the tempate geometry object can be set to prevent the loss of volume while rebuilding a low-poly surface from a high-poly template. Notes
|
Transform
|
Spin Edge
|
Extrude
|
Inset
|
Axis Lock
Shut Border
Swap Side
|
Mark Last Hit Point
|
| Stack Status |
|||
|
|
||
![]() |
Stack controls Stack controls section provides an easy interface to manage the Modifier Stack by activating and deactivating fundamental modifiers and changing some of their parameters on the fly without the needing for the full Modify Panel. Its buttons represent the Base Object (Editable Poly), the Symmetry Modifier(s) for symmetrical models, and the TurboSmooth Modifier(s). The left indicator tells what's the actual object in the Modifier Stack:
The state (enabled or disabled) "power" button on the right of modifiers buttons tells whether there are such objects in the active selection Modifiers Stack.
By clicking the buttons with modifier names, activates the corresponding object in the stack. If there is more than one object of the same kind, like two Symmetry modifiers, or two TurboSmooth modifiers, the first found from the actual position will become active, going from bottom to top of the stack. Every subsequent click will activate next modifier of the same kind. If the top of the stack is reached, the first object of the selected type found after the base object will be activated. If there's not a modifier of the selected kind in the stack, a popup will prompt asking if it should be added in the actual selected object Modifier Stack. Symmetry will be added after the base object, while TurboSmooth will be added on top of the Stack. By clicking the "power" button on the right of modifiers activators, all the object of that kind present in the actual Modifier Stack will be turned off if on, and on if off. TurboSmooth
Symmetry
Editable Poly
|
| Show End Result Toggles the state of Modify Panel "Show End Result" button. It shows the selected object as it will appear after all modifications in the stack have taken place, regardless of current position in the stack. When this toggle is turned off, the object appears as modified up to the current modifier in the stack. |
| Poly Properties |
|||
![]() |
|
||
| Smoothing Groups Smoothing Groups section provides a compact interface for basic functions.
|
| Material ID Material ID section provides a compact interface for basic functions.
|
| Display |
|||
|
|||
Hide / Unhide / Invert
|
Troubleshooting
Known Issues
|